1 Creating CV curves of the Pitcher Profile.
2. Using the Surface Revolve tool, revolve around the Y axis and create a pitcher using the profile curves. Edit the pitcher till the desired shape appear by pulling and translating the CV points. If History is turned On in Maya, the revolved surface will adjust when translating the CV curves of the original CV profile curve.
3. Now we create a scene, in order to render the pitcher. For this I require a Wall side. A Poly cube is created.
4 Inside the poly cube is our Pitcher. It is easy if the pitcher is in a different layer and set as a reference object. Make windows by manipulating the Poly cube: use the Split polygon tool and extrude face tool in Maya for this.
5 I Have created the scene. For the window i Have mapped a window texture. the reason for this is that, I would like to have the window partially reflecting on my pitcher.
Next is to set the cameras.
Setting the lights. Here I use a three point lighting system. A Key, Fill and a Rim light.
Once created in Maya they are converted to Mental Ray lights and are set to emit photons.
6.11.10
Maya - Mental Ray - Pitcher Render
1:31:00 PM
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