Translation

21.4.10

Modeling Kempston Pro Joystick






Modeling Kempston Pro Joystick


Step 1
Let us start by creating a polygon box 9 units wide, 1 unit high, and 8 units deep with 2 height subdivisions and select top and bottom face and scale it until you get result similar the one shown in figure 1.
 
Figure 1.  Click here to view larger image.
 
Step 2
Select edges highlighted on picture and then polygon>edit mesh/bevel. In bevel options set segments to 8 as shown in figure 2.
 
Figure 2.  Click here to view larger image.
 
Step 3
Select edges highlighted on picture and delete them as shown below.
 
Figure 3.  Click here to view larger image.
 
 
Step 4
Select all of the top edges and bevel them as shown in below figure.
 
Figure 4.  Click here to view larger image.
 
Step 5
In bevel options set offset 0.2 and segments 5. The image would be similar to the one shown in figure 5.
 
Figure 5.  Click here to view larger image.
 
Step 6
Select center edge loop and bevel it with offset 0.05. Now Select faces highlihted on picture and extrude them along z axis for 0.25
 
Figure 6.  Click here to view larger image.


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