Now we must create black and white map:
Crop it it's must like this:
Go to Maya and create polygon cylinder
Set radius 5, height 0.4, division 100:
Select faces:
Make extrude:
With edge loop tool select border edges:
Make bevel, offset 0.3, segment 6:
Set normal angle for 15:
Open UV editor:
Grab top central vertex:
Press Ctrl+F11
Create new UVs:
Create new blinn material:
Connect to color our texture that we created:
Click on checkers opposite to Color, and choose file node
Load texture:
Assign it to coin
Open UV editor and move UVs as on picture:
Select blinn1SG and drag file node to Displacement mat.:
8:30:00 PM
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