Now we must create black and white map:

Crop it it's must like this:

Go to Maya and create polygon cylinder
Set radius 5, height 0.4, division 100:

Select faces:

Make extrude:


With edge loop tool select border edges:

Make bevel, offset 0.3, segment 6:

Set normal angle for 15:

Open UV editor:


Grab top central vertex:

Press Ctrl+F11

Create new UVs:

Create new blinn material:

Connect to color our texture that we created:
Click on checkers opposite to Color, and choose file node

Load texture:

Assign it to coin

Open UV editor and move UVs as on picture:

Select blinn1SG and drag file node to Displacement mat.:

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