Translation

14.6.10

The Hole (Making Of)

 In this "Making Of" we will use the free plugin Greeble

Part 1: Modelisation

 1.Create a sphere with enough segments.
 Convert it in editPoly and keep only the top part.
 Do an extrude of the top polygons to obtain this:

 2.Select these polygons:

 3.Do an extrude of it:

 4.Apply the "greeble" modifier greeble with these parameters:

 5.Apply again the modifier "greeble" with these parameters:

 6.So you got this, it looks a little bit confusing:

 7.Add a ligth with shadows so the volumes are more clear:

 8.So for the moment "greeble" do all the job...but it is needed to break the monotony
 So first we create tubular stuff
 Go back in the modifier stack at the editPoly level and select these edges:
 Convert it to splines.

 9.Apply these parameters to the spline to obtain tubulars:

 10.Do a Uniform Scale to separate the tubular from the greble structure:

 11.Now, I create other structure (by keeping low poly numbers):

 12.Deactivate the modifiers and go back to editable Poly level => polygon level.

 Select these polygons and detach them as clone, name it "scatter_base":

 13.Select the structure created in 11. and select "scatter" in "Compound Object".

 14.Define these parameters in the scatter:

 By playing with these two simple techniques "greeble" and "scatter" you can define your structure.


Part 2: Texture and Mapping


 1.For the mapping of the polys generated by greeble, apply a modifier "EditPoly" on top of "greeble" modifier.

 2.Than on top of this modifier apply a modifier "UVW Mapping".

 3.For the material, define a VRay material with these parametres:

 Here is the textures that you can use:



 And the HDRI map: beach_probe.hdr

 4.Apply this material to the greeble structure.

Part 3: Ligthing


 1.For the central blue ligth, define an omni with these parameters
 Adapt the values according the scale of scene:


 2.Open the environement parameters:


 3.Add in atmospheric a "Volume Ligth" effect:


 4.Select the cntral omni ligth to apply the effet to it:


 5.Define these parametres to the "Volume Ligth":


 At the end you got this:

 


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