Fillet for curved corner effects
The filleted corner effect applies uniform and concentric roundness around a point at a specific radius, enabling you to convert a sharp corner to a rounded corner. The filleted corner is a common design effect.Scallop for reverse rounded corners
The scalloped corner effect instantly applies concentric reverse-rounded corners to objects that result in a seashell-like effect, which is essentially the opposite of the filleted effect. Like the fillet command, the scallop command can be applied at specific radius values. Although not as commonly used as the rounded corners, the scallop effect is equally as useful in eliminating the time required to manually create similar effects. In the example shown below, certain objects in this arrangement were given scalloped corner effects along with alternating bitmap fills to create a wood pattern tile.Chamfer for flat corners
The chamfered corner effect applies a simple bevel concentrically around a point at a distance, enabling you to convert a sharp corner to a flattened corner. The chamfered corner is perhaps the most versatile in drawing, enabling you to quickly convert sharp corners to precise and uniformly angled corners with a single click.How corner effects work
As mentioned earlier, fillet, scallop, and chamfer effects enable you to apply rounded, reverse-rounded, or flat effects (respectively) to the angled corners on an open or closed path. You can apply the effects at specific distances (shown below).
1.7.10
Powerful CorelDRAW Shaping Commands for Corner Effects


In this optical illusion of an intertwining and overlapping path, a series of rectangular shapes were used as the framework for a continuous closed-outline object. The outline was thickened and converted to an object. Then, fillet and scallop commands were applied to specific corners (shown below). The overlapping illusion was created by using carefully placed white rectangles. Let's take a look at a few more practical examples and explore how these different effects can be applied in other common tasks.
In the example shown below, an optical illusion is created by rounding one or more corners of a carefully placed series of rectangles. To create the illusion of bent wire or tubing, specific corners were filleted with values either equal to, or half of, the width of the rectangles. A white outline was then applied to visually separate the brown-filled shapes.
In the example shown below, the outline shape of a cactus was created from combined rectangular outlines. The welded rectangles were broken apart at the base and a simple thick outline was applied. The outer corners of the cactus branches were rounded by using the fillet command, which creates the effect much faster and more accurately than simply combining rectangles with rounded corners.
A closer examination (shown below) shows the shaping effect at the corners of the tile.
In another example of scalloped corners, this matted photo uses scalloped corner effects to frame a photo subject. To create the cutout shape, the rotated square in the center was combined with a larger rectangle. The drop shadow applied to a duplicate object simulates the depth between the matte and the photo surface, while a copy of the original scalloped corner square was enlarged and outlined to emphasize the cutout shape.
In the example shown below, the teeth of a mechanical gear were created from a simple star shape. Using the Polygon tool, a 2-inch square, 20-point star outline with a sharpness of 53 was created and converted to curves. A chamfer shaping command set to a distance of 0.2 inches was applied to instantly bevel all corners on the object. By varying the object size, points, sharpness, and chamfer distance, you can use this same technique to quickly create any gear shape.
The effects are applied using the familiar docker interface (shown below), much like the trim, weld, and intersect shaping commands. To open the docker, choose Windows > Dockers > Fillet/Scallop/Chamfer. This simple docker includes an Operation list box to choose the effect style, a field to specify the Distance or radius, and an Apply button
.If you're new to applying docker effects, you can get your feet wet with corner effects by following these simple steps:
Using the above steps applies the effect you selected across the entire shape. There is, however, a second method you can use to apply a more localized effect to specific points on your shape. This will enable you to selectively apply corner effects without affecting all corners at once. Here's how to do it:
There are some considerations you'll want to keep in mind as you apply your corner effects. These include things such as the usual object suitability, practical limitations, and alert dialog boxes you may encounter as you become more familiar with the Fillet/Scallop/Chamfer commands. Here are a few guidelines you may wish to follow before applying your corner effects:
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